Konjodù Gíhm (/con/ /ˈʤodʊ/ [navy] [long]) is a subtropical Large City located in the Kririsi̊mù Region of the Tetburland.
The name Konjodù Gíhm is derived from the Sylvin language, as Konjodù Gíhm was founded by Vrigas, who was culturaly Tauran.
Climate
Konjodù Gíhm has a yearly average temperature of 29°C (84°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a warm 26°C (78°F). Konjodù Gíhm receives an average of 196 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Konjodù Gíhm covers an area of nearly 63 km2 (25 mi2), and an average elevation of 4776 m (15669 ft) above sea level.
Overview
Konjodù Gíhm was founded durring the early 11th century, by Vrigas. The establishment of Konjodù Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Konjodù Gíhm was built using the conventions of Tauran durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Konjodù Gíhm is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Konjodù Gíhm is is constructed arround a series of crampt split-log ties mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Konjodù Gíhm's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.
Konjodù Gíhm has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Konjodù Gíhm’s streets.
Civic Infrastructure
Konjodù Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Konjodù Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Konjodù Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Konjodù Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Konjodù Gíhm's parks.
Konjodù Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Konjodù Gíhm.
Konjodù Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Konjodù Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Konjodù Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Konjodù Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Konjodù Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Konjodù Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Konjodù Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Konjodù Gíhm's public wards, blessings, and other arcane systems.
Konjodù Gíhm has an Arcane Academy which provides higher education in the arcane sciences.
Konjodù Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Konjodù Gíhm's grid is powered by mana accumulators.
Konjodù Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Konjodù Gíhm has a first rate hospital which caters to anyone in need of long term medical care.
Konjodù Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Konjodù Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Konjodù Gíhm's natural decorations nor waterways.
Konjodù Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Konjodù Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Konjodù Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Konjodù Gíhm's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.
In Konjodù Gíhm birds speak prophesy.
The Skinstitch near Konjodù Gíhm are known to be quite timid.
Konjodù Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sex to channel Chronomancy energies of tier 2 via throat singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 29
Farmers: 43
Farm Laborer: 74
Hunters: 48
Milk Maids: 34
Ranchers: 19
Ranch Hands: 45
Shepherds: 36
Farmland: 60349 m2
Cattle and Similar Creatures: 3725
Poultry: 44703
Swine: 2980
Sheep: 149
Goats: 29
Horses, Mounts, and Beasts of Burden: 1490
Craftsmen
Arms and Toolmakers: 28
Blacksmiths: 32
Bookbinders: 18
Buckle-makers: 20
Cabinetmakers: 33
Candlemakers: 49
Carpenters: 48
Clothmakers: 46
Coach and Harness Makers: 15
Coopers: 36
Copper, Brass, Tin, Zinc, and Lead Workers: 21
Copyists: 14
Cutlers: 12
Fabricworkers: 34
Farrier: 80
Furriers: 9
Glassworkers: 48
Gunsmiths: 34
Harness-Makers: 14
Hatters: 31
Hosiery Workers: 10
Jewelers: 16
Leatherwrights: 36
Locksmiths: 14
Matchstick makers: 23
Musical Instrument Makers: 20
Painters, Structures and Fixtures: 17
Paper Workers: 20
Plasterers: 20
Pursemakers: 26
Roofers: 15
Ropemakers: 15
Rugmakers: 14
Saddlers: 28
Scabbardmakers: 31
Scalemakers: 16
Scientific, Surgical, and Optical Instrument Makers: 9
Sculptors, Structures and Fixtures: 14
Shoemakers: 13
Soap and Tallow Workers: 45
Tailors: 85
Tanners: 18
Upholsterers: 22
Watchmakers: 19
Weavers: 48
Whitesmiths: 12
Merchants
Adventuring Goods Retellers: 10
Arcana Sellers: 10
Beer-Sellers: 19
Booksellers: 23
Butchers: 38
Chandlers: 36
Chicken Butchers: 36
Entrepreneurs: 14
Fine Clothiers: 39
Fishmongers: 39
Florists: 8
Potion Sellers: 25
Resellers: 64
Spice Merchants: 20
Wine-sellers: 30
Wheelwright: 22
Woodsellers: 14
Service workers
Bakers: 74
Barbers: 69
Coachmen: 21
Cooks: 64
Doctors: 33
Gamekeepers: 23
Grooms: 13
Hairdressers: 49
Healers: 40
Housekeepers: 42
Housemaids: 78
House Stewards: 46
Inns: 14
Laundry maids: 28
Maidservants: 53
Nursery Maids: 28
Pastrycooks: 53
Restaurateur: 67
Tavern Keepers: 57
Specialized Laborer
Ashworkers: 20
Bleachers: 14
Chemical Workers: 8
Coal Heavers: 28
In-Town Couriers: 33
Long Haul Couriers: 33
Dockyard Workers: 29
Gas Workers: 7
Hay Merchants: 12
Leech Collectors: 37
Millers: 34
Miners: 33
Oilmen and Polishers: 24
Postmen: 34
Pure Finder: 19
Skinners: 45
Sugar Refiners: 8
Tosher: 22
Warehousemen: 53
Watercarriers: 30
Watermen, Bargemen, etc.: 43
Skilled Laborers
Accountants: 18
Alchemist: 23
Clerk: 29
Dentists: 14
Educators: 44
Engineers: 21
Gardeners: 15
Mages: 11
Plumbers: 15
Pharmacist: 18
Professors: 6
Scientists: 11
Wizards: 6
Civil Servants
Adventurers: 14
Bankers: 21
Civil Clerks: 37
Civic Iudex: 16
Consultants: 9
Exorcist: 33
Fixers: 16
Kami Clerk: 28
Landlords: 27
Lawyers: 17
Legend Keepers: 23
Militia Officers: 99
Monks, Monastic: 51
Monks, Civic: 49
Historian, Oral: 33
Historian, Textual: 17
Policemen, Sheriffs, etc.: 33
Priests: 55
Rangers: 19
Rat Catchers: 24
Scholars: 23
Spiritualist: 25
Slayers: 8
Storytellers: 48
Military Officers: 53
Cottage Industries
Brewers: 42
Comfort Services: 55
Enchanters: 16
Herbalists: 16
Jaminators: 49
Needleworkers: 48
Potters: 25
Preserve Makers: 39
Quilters: 20
Seamsters: 93
Spinners: 49
Tinker: 16
Weaver: 41
Artists
Actors: 16
Architects: 5
Bards: 21
Costumers: 9
Dancers: 17
Drafters: 9
Engravers: 11
Fine Furniture Carpenters: 7
Glaziers: 16
Inlayers: 14
Musicians: 46
Painters, Art: 7
Playwrights: 15
Sculptors, Art: 12
Wood Carvers: 51
Writers: 45
Produce Industries
Butter Churners: 51
Canners: 40
Cheesmakers: 49
Ice Merchants: 6
Millers: 28
Picklers: 24
Smokers: 18
Stockmakers: 16
Tobacconists: 24
Tallowmakers: 33
5500 of Konjodù Gíhm's population work within a Foundational Occupation.
299 work in Agriculture
1228 work as Craftsmen
447 work as Merchants
852 work as Service Workers
566 work as General Laborers
231 work as Skilled Laborers
778 work as Civil Servants
509 work in Cottage Industries
301 work as Artists
289 work in Produce Industries
8209 of Konjodù Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1192 (8%) are noncontributers.
Points of Interest
Konjodù Gíhm is accessed from a nearby river via an intricate series of locks.
POI
History
The the a handaxe of Abjuration, an a handaxe imbued with potent amounts of Abjuration energies was created near Konjodù Gíhm by in time immemorial, reportedly some time during the late 2nd century.